Produced at the University of Hertfordshire for my final MA Game Art project. Rendered in Unreal Engine 4 & Marmoset Toolbag. The character is fully sculpted, textured, rigged and animated by me. The environment is partially modelled and mostly textured by me.
For this project I wanted to create a current gen character, a redesign of Vivienne from Dragon Age: Inquisition, rendered in UE4. The final tri-count is 62k. Total maps are 2x 4k maps sets (Albedo, Metalness, Occlusion, Roughness and Alpha) plus materials for the eye, eye occlusion, tear-line and eyelashes.